top of page
Deeper explanation blog
Search

Why Life

We choose life instead of death let's hope our games reflect that.

I have been playing games since maybe 4 years old because my

sister needed to get a computer it was called 286 to give you

a reference its hard drive had a capacity of 40 MB :)

So I was playing old games and newer and newer and there where

Bright stories and Dark stories and every game gives you a

kind of feeling.


And there where some games I did not want to play because

I did not like the feeling as we all do. In light of that lately the

term "Dark fantasy" became somewhat prevalent and I would like

to offer an alternative to this for people who have had enough

dark reality let's say "Bright fantasy". And that does not mean

childish or it can only be bright if it is for kids and the adults

get the darker stuff. How about you leave the game with a sense of

happiness accomplishment and overall brightness. You have to judge

it your selves how much we succeed :)


So I am not saying we will be the first game but it feels like

the offered games on all platforms don't offer a balanced selection

between depicting the real but dark part of life and the equally

real bright part of life. We shall aim to add to the bright part

of games offered. So don't get me wrong I don't seek balance

like some famous knights with plasma swords. I would like

to see more bright than dark games on the stores. Is it not said

that video games are a form of escape from reality than it seems

not too logical to escape into a world where the dark parts of

our real life can be experienced more distinctly. If you're gonna

escape this life go to a world filled with the best parts of

life and experience them equally distinctly. Because it seems

the first idea how it appears to us humans when we see


example 1:

A happy ideal family on a vacation children laughing and

you see good relationship between parents and siblings and joy

and good life in general.

We say: oh idyllic just wait till the kids don't get everything

they want then you see how real this impression was. In essence

this is fake it can happen for a while but never lasts so not

so real like the next example.


example 2:

War zone same family but everyone is torn to pieces last surviving

member cries.

We say: now this is reality this is the absolute truth now thanks

to this you learn to properly appreciate the few moments of example

number one and how fleeting they are.


But I say (along many people before me and after and today) No. Both

are equally real there is nothing weaker about example number 1

And we don't need example 2 to feel it more we can just learn to enjoy

it. example 2 is first of all not necessary but also happens much less

and why? Is that a fact or some romanticizing of the world? you may ask.

Well even thou you can find suffering every day in some part of the

planet it can not last in a specific area of the world too long.

Simply because starving humans tend to die (I don't take human death

lightly) and the suffering is over(focus on the suffering ending not death).


And what is this the history of humans has like the boring periods with

hardly any record and then the detailed descriptions of wars and battles.

So it brings the feeling the entertaining part of life on Earth is war

and so it feels natural to make a game about WW2 that is the interesting

part(don't get me wrong I love a good shooter, strategy and all the fighting).

But all that led up to the war is equally entertaining the joy of the

farmers when their crops had a good harvest and was sold for good money

fed the family. But also the soldier practicing his skill of shooting

a rifle or bow and getting really good giving him some joy also

in real combat but most skills are learned before the war. So

notice the good part was not the killing if he had hit the target

the enemy soldier and made him unable to fight the rest of the war but

he can move freely and returns to his family and work and have fun

just his ability to join a war was removed the Joy of the sniper

would be even bigger the killing part took some fun out of it.

That is why video games are the perfect place for war because nobody

gets hurt and the feeling on the side of the player are even better

for the player/soldier than the real world sniper who killed someone's

brother, friend ...


But still the war is a limited experience of humans because of resources.

First enough resources must be gathered to start a war a once they are

depleted the war must end so we can allow our selves the luxury of

real war only a few times in a hundred years and it is stupid to buy

this luxury experience at the cost of real lives games are the proper place

for war.


My point in all this is bad things are much less real than good things

that is why we want to celebrate life and not death in our games.


So let's fill the games with beauty and give the player happy endings

give them life feeling uplifted and a feeling of accomplishment. Even

if it simulates war which often happens in multiplayer shooters where

there is great happiness from a good fight. It does affect real life on this

planet. Some may argue ha ha really a gamer changes the world what

does it matter if he leaves his computer filled with good or bad feelings.


Well let me explain: War is also just an idea in somebody's head before

it is declared and the soldiers start moving. So what leads to this idea well

generally thinking about I don't have enough of this but I do have enough

to start a war let's get it by war.


So since wars still happen it is just useless to put the bad

things from wars into games like suffering and deep sadness we have

enough of this in the world unlike the good part of war

like victory, success, great skills.


Now when a gamer leaves his computer happy and ready for real life

he may turn his thoughts into actions and so be kind or generous to somebody

and so decreasing the lacking experience a little bit. What? will it end

wars let's hope but the lacking experience is bad even before it culminates

in a war. We should remove this completely and see how far we can take it.

So my hope is if our games depict War it will be the best parts of war making

somebody more fulfilled after playing and therefore not being so prone to wanting to

get something by lawless violence and ultimately by war.


Less looting more healing.

 
 
 

Recent Posts

See All
What is the source

What brought us to those ideas is of course Jesus as in the biblical Jesus. We have experience with him being the Truth as in actually the Truth. The bible describes how he commanded his disciples to

 
 
 
Why ever advancing

Now the feeling of ever advancing vs the grind. Why stand against it? Well there is more to this than just in game grind. There is on mobile platforms also real life grind of watching advertisements t

 
 
 
The looks

And about the Graphics: We hope to bring something that looks pleasing when it's representing a good character and visibly evil but not ugly when representing an evil character. I think it would be an

 
 
 

Comments


bottom of page