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The looks

And about the Graphics:


We hope to bring something that looks pleasing when it's

representing a good character and visibly evil but not ugly when

representing an evil character. I think it would be an easy way out

to use excessive brutality, gore or sexual content to sell our games.

We will try to show a battle between good and evil without using

the easy way of shock with excess. Inspired by the works of Tolkien

for example.


This is how I look at this why is the Lord of the Rings

considered an amazing book yet is without detailed descriptions

of brutality or sexual content and still is an amazing book. I think

it is because the author had other things to offer. Why is anime made

fun of if they depict excessive amounts of blood and gore and called

fan service for scenes with sexual content that does not have anything

to do with the story? I think because it pulls the person out of the story

and reminds them it is just there to keep them entertained.

So Tolkien did not have to do this because he did not need to, because

of his content perfectly covered what he intended.

So my goal for our studio is to avoid misplaced extremes.

And use that as a motivator to look for more beautiful

and/or meaningful options in the looks of our games.


I want to talk also about a second layer concerning graphics.

It is much less important than the first but since I grew up with games

from when pixel art was a necessity trough ever reducing size of pixels

to the modern era where pixel art became popular again for being retro

and reminding us of the old games nostalgia. So Let me say first I play

good modern pixel art games I love them I just get flooded with

the ideas how awesome it would be in smooth graphics. I appreciate

the authors for every bit of experience they brought me with their pixel

art game. So that is all fine but I am not nostalgic one bit. I am happy

for what I played when it was a necessity to have pixels but now it is time

to move on.

Now I play a good pixel-art game out of necessity because it is a good

game unfortunately in pixels. Because I still have that same old joy from

ongoing advancement of smaller and smaller pixels and the joy of seeing

the first game you could hardly see any pixels I get it still with every modern

game and I am so happy I left the pixels necessity behind. And when I think

of the old games I am just thinking what would the authors have done

if today's graphics where available it would have been so much more

of an awesome game.


So I would honor the old authors not with returning to the limitations they

hated but to improve on their ideas with modern graphics which they longed for.

So we do our best to not produce ugly things but also you will not get any

pixel art from us in any game that is my desire. If you do see something good

from any old game (which I don't guarantee) it will be some mechanic or some

idea they had to cripple in order to put it in the old game because of

limitations, now in its full glory I hope it will become like the development

from a sapling to a full grown tree in Bloom. There where some good ideas

in the old games. And so We can't promise Iblard Jikan but we sure like that

direction and we will use as few pixels as we can manage.

 
 
 

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